Here is the part in #2 running:

For the last part, I was instructed to take a look at the special keys functions we have been using to rotate the object or view. I took an example from Chapter 3 of the Programming Guide for OpenGL which is a quarter of a wire sphere. I took out the clipping plane parts and it drew a whole wire sphere. I used glLookAt() and glFrustum to change it up a little bit to mess around and see what it actually did.
Here is a picture of the sphere because I don't think I can upload an executable.

I couldn't find the code that I used, but it is the 4th of a sphere that I used...I just took out the clipping plane stuff!

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